![]() Is there any reliable way to avoid Port Maje being effectively destroyed without the metagame knowledge that you simply can't ever talk to Tuaha? Or at least some way of finding out in game that it's an assassination order so you can know in game to avoid it?įantastic game overall, by the way. I can appreciate the randomness up to a point, but kind of brutal to make someone think they averted the assassination based on Atsura's dialogue, only to have to play all the way through the game to find out the dice roll went bad and Atsura gave you bad info in the end. That's what led me to think it had to be a bug - the inconsistency between Atsura's dialogue and the endgame slide. If you force her to take the missive, you can still get Atsura telling you that Tuaha was forced to flee off the island by the stalker, but will still get the assassination endgame slide. Please let me know if I'm incorrect and I'll see if anything can be done to make them compatible.It seems to me though that that randomness isn't reflected in Atsura's dialogue. This should create the following folder structure inside override: PortMajeEndingFix\Conversations\nversationbundle.Ĭompatibility: This will conflict with any other mod that changes the ending game slides, and *cannot* conflict with anything else, but in my searching on Nexus I couldn't find any other mod that touches the end game slides. Installation: Extract "PortMajeEndingFix.7z" directly into your override folder. Note that if you do get the good ending for Port Maje, this can extend the Tikawara ending by an additional slide as well, if you also prevented that assassination. You should still get the appropriate and intended slides if you kill Governor Clario and/or Ikawha yourself. ![]() But if anyone sees this mod not work as explained and expected, please let me know. I'm really not willing to replay 50 hours just to test every possible Tuaha dialogue branch and then get to the ending slides. but for sure at least some, like the ones I naturally picked, don't work. it's hard to tell as I'm not seeing a clear connection between the nodes that set the variables and the corresponding dialogue nodes. Note: It's possible that some specific dialogue paths with Tuaha will work correctly. ![]() I have therefore relabeled this mod as a Tweak rather than a Fix. See the sticky post for details and a link to the conversation with the developer. EDIT: After releasing this mod, I received information from the developers at Obsidian that confirm this is not actually a bug, that whether or not the assassination succeeds if you don't deal with the stalker is a random 50/50 chance. If you disagree, you can always simply not install this, but I'd certainly be interested in hearing a good counterargument for why this shouldn't be considered a bug fix and how the way it works in vanilla actually makes sense somehow, given Atsura's dialogue about Tuaha fleeing. I just can't see the way it "works" in vanilla as intended. So I changed the ending slides to work off the same variable that Atsura's dialogue checks (n_Quest_Tuaha_State = 3), so with this mod the ending slides will always be consistent with what Atsura stated as the results of your actions (Tuaha didn't flee = assassination success, Tuaha fled = assassination failure). The way Atsura's dialogue checks the quest states seems much more logical and consistent. How I did it: The original nversationbundle file checks on the variable n_Quest_Tuaha_Success = 1, but this is set in Tuaha's dialogue inconsistently between various dialogue branches, and also inconsistent with Atsura's dialogue. So I dug into the files, figured out what was wrong, and fixed it. This is needless to say unintuitive and unsatisfying, pretty much requires metagaming knowledge to pull off, and makes the reward for the quest unobtainable unless you're ok with dooming Port Maje to riots and death. From looking at the code, as far as I can tell, the only way to ensure a good ending for Port Maje in vanilla is to never do the Port Maje portion of the quest at all, to simply never talk to Tuaha. But, in fact, at least in my game, I got the assassination ending anyway and I can tell from that Googling that I'm not alone in this. And, in fact, when discussing the mission with Atsura, he will say that Tuaha was forced to leave the island prematurely, which certainly suggests that the assassination attempt failed. Governor Clario doesn't get assassinated.). If you Google around searching for information about Maia's companion quest, "The Courier's Calling", you'll see lots of advice that if you don't get rid of the stalker for Tuaha, and just convince her to take the missive, that this will change the ending for Port Maje (i.e.
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