![]() An FTA counter that overcompensates for the advantage of moving first however may produce the opposite effect, STA, or Second-Turn Advantage. Common FTA counters include an extra predeployed Infantry for later players, putting properties in slightly further locations, and giving later player preowned Cities near a preceding player for a small funding boost for the first few turns. In Advance Wars By Web, all good competitive maps are made with an inbuilt FTA counter in mind, which attempts to compensate for these inherent advantages through various different methods. The presence of FTA presents a problem for competitive play by introducing a noticeable imbalance between different players which can lead to unfair and lopsided games. The FTA may be broken down into two main components - the positional advantage of moving first, and the financial advantage afforded by capturing properties and receiving funds first. Advance Wars, as a turn-based strategy game, is no exception to this - some amount of FTA always exists in any perfectly symmetrical map. It is, as the name suggests, a phenomenon of an inherent game advantage given to players that move before others do that is present in almost every turn-based game to exist. The acronym FTA stands for First-Turn Advantage. ![]() 3.2.7 Three Base, Double Infantry Counter with City.3.2.6 Three Base, Double Infantry Counter.3.2.5 Three Base, Single Infantry Counter with City.3.2.4 Two Base, Double Infantry Counter.3.2.3 Two Base, Single Infantry Counter.2.1.1 Proposed Proof of Distance Factor.
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